
Where other reboots have attempted to modernize the franchise, forgetting that which made them so great in the first place, DOOM shows the utmost respect for its heritage. This, however, was the only technical problem I encountered in a game that otherwise plays like a dream. That said, it’s worth stating that I struggled to enter a lobby or connect to a server on multiple occasions, with wait times extending up to ten minutes. The result is a highly polished experience that runs beautifully on the PlayStation 4. This sense of fluidity is enhanced by the id Tech 6 engine, which allows the game to run at 60 frames per second in 1080p across all platforms.

There is no sprinting button, but instead, players gracefully pace about the map with quite some speed, as if skiing on warm butter. Make no mistake, the multiplayer feels like classic DOOM multiplayer the minute you jump into a match. But then again, stepping backwards is essentially what this DOOM reboot is trying to do. This isn’t a serious problem per se but, with character diversity now such an important part of modern multiplayer, it certainly feels like a step backwards.

There’s no getting around the fact that your character is perhaps one of the blandest looking humanoids seen on this console generation so far, and even the wide array of customization options do little to alleviate this lack of personality.
